Leaving Lyndow
It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes - before leaving on a journey she may not return from. *Dangerous journey not included*[5]
Leaving Lyndow
It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes before leaving on a journey she may not return from. *dangerous journey not included*
The game revolves around Clara, who has recently been appointed Junior Marine Researcher for the Guild of Scientific Exploration. Before leaving for her first expedition, the player, as Clara, must explore the surroundings of Lyndow to gather memorabilia and reminisce on past events.
Clara has been accepted to join and expedition that will take her away from her home village, Lyndow. While excited to go, she must first say goodbye to all those she will be leaving behind and possibly never see again before going on the journey of a lifetime.
There's a sadness to the game, but in just half an hour it manages to complicate this feeling by acknowledging that leaving one part of our life behind for a new one brings with it an innate sense of hope. The soundtrack switches from a lone, melancholy flute to a lush orchestral arrangement in a major scale to push this impression forward. 041b061a72